I-Sketch wuhlelo olubalulekile lwabaklami bewebhu, njengoba kusivumela ukuthi sidale okusalungiswa kokuthi ekugcineni kuzobukeka kanjani ukuze sikwazi ukukubonisa amaklayenti ngaphambi kokuthi sifike emsebenzini.
UXPin umemezele a ukuhlanganiswa okusha nokuthuthukisiwe kwe-Sketch Okuthi izinqubo zokuhlanganisa zenziwa zibe lula ukungenisa amafayela e-Sketch futhi ekugcineni uwahlele kulolu hlelo lokusebenza.
Uma sikhuluma ngokusebenzisa i-UXPin kungenxa yokuthi i-Sketch, ngenkathi isemklamo inikeza yonke into, ku- prototyping amakhono ayo alinganiselwe. Ngakho ekugcineni ugcina ngokuthumela imiklamo yakho kwelinye ithuluzi ukuze uqedele inqubo.
Yilapho kungena khona ukuthuthukisa i-UXPin ukuze konke lokho kugeleze Kwenziwa futhi kusigcinele isikhathi namandla ezinqubweni esezihlanganisiwe manje. Ake sithi i-UXPin ikunikeza yonke into oyidingayo ukuze udizayine ama-prototypes asebenza njengomkhiqizo wangempela.
Sikhuluma ngokungena kwe umbhalo wangempela ngemiklamo, izakhi ezisebenzisanayo ngisho nezimo. Ukuze sisebenze ne-Sketch singavele sakhe iphrojekthi entsha ku-UXPin, singenisa i-Sketch futhi ngaleyo ndlela sizoya ngqo engxenyeni ebaluleke kakhulu yaleli thuluzi.
Yini efeziwe ngalokhu Ukubuyekeza i-UXPin kuyindlela elula ukuletha leyo miklamo yedijithali ibe yifomu langempela ukuze usize umklami wewebhu ngomsebenzi wakhe. Ngakho-ke singasebenzisa amathuluzi amabili angcono kakhulu abaklami bewebhu ukuze sithuthukise umsebenzi wethu futhi songe imizamo.
UXPin unayo isivivinyo sezinsuku eziyi-14 ukuthi sincoma ukuthi uzame ukwazi ithuluzi elihle lokusisiza ekuhambeni kwethu komsebenzi futhi ugxile kakhulu ekwakhiweni. Ungaphuthelwa yizo zonke izindaba zesibuyekezo sakamuva se-Sketch enguqulweni engu-4.1 nokuthi sikulethele yona kusuka kulokhu okuthunyelwe nxazonke lezi zingxenye.